Showing posts with label Shooters. Show all posts
Showing posts with label Shooters. Show all posts

Saturday, January 19, 2008

My first Genesis Article

Sheena Vs the worst car salesman ever
By the way the last two pics are just level 1
Bosses in this game just rape you as the game moves on.


Contra Hard Corps (1994-Konami) : A Tribute to the hardest fucking game I ever played.

Here it is folks, a Sega Genesis Article where I don't bash, knock, defame, or even negatively criticize Sega. I do however cut into Konami though, so sorry. On my blog I use my first amendment right to victimize games, and its developers. I will be fair and just this time and this page wont end in someone getting depressed or being told that their game SUCKS, because this game actually kicked ass back in the day, the downside was that it was not for newbies or people who think that just because they conquered Halo or Guitar Hero, they can defeat ANY game.

Super Nintendo had the some great titles going for them in 1992, few that I can remember. Contra III: the alien wars , was the only one that really sticks in my head. I loved playing it and after hours and hours of grueling over trying to defeat it, I finally finished the game until the very end (only to find that I needed to select the higher difficulty level in order to see the ending which was total horseshit, 'Normal' is enough). In those times Contra was the original NES's hardest games and Contra III up-ed that ante even more, resulting in a gaming experience that wasn't designed to be beaten, it was designed to beat you. If I could go back in time I would love to have bought stock in Galoob and Codemasters, the makers of the Game Genie cheating prep, because I'm certain they sold units like crazy due to this very game.

Sega owners were-I imagine- very bitter. They didn't get a version of Contra at the same time, so after Komani's office perhaps getting loaded with hate mail from pissed Sega fans, they had a go at making a version of the game that was for the 'edgier' system at that time. Contra Hard Corps released in 1994 to good reception, we loved it... at first.

Fact: This is the hardest game ever made
I believe that opinions generally turn into FACTS after a majority of people agree. CHC has been on the ' top hardest games' of all times near the top more than any other game I've heard about. This game isn't just hard to me, to me its nearly impossible to get through it without a Game Genie which points me to the fact that this title has NO cheat codes built into its programming, so a Game Genie is the only way.

From the constant onslaught of aliens and robots, to the speed at which they move, to unpredictable patterns, to those fucking monsters also having GREAT aim. This game was the only one that could turn a calm man like myself and make me want use my Genesis controller in to a boomerang. I'm terrible at this game anyways but its difficulty makes me so bad that I cannot even finish level 1. Its tough, and apparently I'm not alone in saying this.

Contra games were designed for arcades with the purpose of eating rolls after roll of quarters. These games are not impossible to defeat, as long as you remember from the last time you played, just HOW you died before, but Contra was the game that kept you coming back for more. Maybe you'd make it an inch or two THIS time.

However, CHC was not a bad game. It-in my humble opinion- is one of the top 5 best games that the Genesis had to offer. Its features include selectable characters, multiple paths and endings, and speed that the SNES wasn't able to do with its processor being half the power. The graphics are not as good as Contra III on the SNES. BUT with as long as this game is, one could imagine that the game's look would suffer just a bit. This game doesn't give you as many foot soldier battles like in CIII, instead we get about 5 boss battles per stage. Huge Bosses, some of which take up the whole goddamn screen, and with the faster processor you'll never see their swipe of death coming at you until it hits.

The only way I was able to finish this game was using the Game Genie. It must have taken me an hour to get through it, its a long run, and its loaded with hundreds of unique and creatively designed enemies and a story that is pretty well thought up (for 1994).

One thing that I loved and hated about this game was the final level. You'll think that you've reached your last boss battle, and suddenly NOPE its not over. Then your flying on a rocket ship clinging to the outside of it and shooting at alien filth that pokes its tentacles out of the panels and NOPE still more to kill. Then you'll be at the tip of the climbing and flying rocket and be forced to kill another giant boss that has about 5 different attack patterns as you try to fire away at its red 'weak spot'. Action movies don't mount the dangerous tension this high.

When its all over the games ending is really quite small. You know why? Because you weren't really supposed to beat this game. It was a different time, a time when you had to commit to winning. No saves, no cheats, and no mercy. Further proving the fact that they don't make them like they used to.

Tuesday, December 4, 2007

Land before 'Prime' (aka: my 'Fuck Halo' article)


[Whilst I was prancing around at a Wal-mart, I noticed the racks I call the 'Covet wall'. The video game racks, this section of the store gets me a lot of shady looks, mostly because I get caught humping the PS3 case. I won't lie, I want that thing. Behind these racks of all I lust, I see it. HALO. ]




Fuck Halo!


Sorry x-box fans- it just has to be said.


During the holidays I was keeping my researching eye on the 3 latest and greatest consoles on the market: The Wii, PS3, and the Xbox 360. All of these systems are fantastic and each of them have that ONE great feature that separates one from the other, weather its a new fangled way to control games or graphics so good you can count the strands of the characters ass hair.It was amazing the Nintendo won some ground with its underpowered, yet innovatively functional Wii (last year which was the consoles launch they couldn't even give those things away).


There are some 'killer apps' that have debuted in games. Guitar Hero, where you use a fucked up controller to play 'imaginary riffs' of legendary songs. Rock Band- a game just like GH but way more complicated and covers all the instruments along with a guitar. These games are fine in my book but it kinda pisses me off that 'party games' seem to dominate right now as of writing this article (1-12-08). While games with stories and real epic scale seem to be out of ideas or taking from other greater ideas from the past (IE. Bionic Commando is getting a xBox 360 face lift).


In this pile of games that are either sequels, remakes or crap is a game that is so derivative and dull that it amazes me that people spend hours playing it. Ha-fucking-lo. I understand the greatness of its multiplayer functions, and I guess i just don't have that gene in me that digs being called slurs over and over and being fragged repeatedly by people who spend their lives playing this shit.


These people that play this game hours on end are a sad lot. Most of them unemployed and overweight. I'm sure many of them don't have girlfriends and if they do, they are most certainly embarrassed to be with that couch tumor that's playing Halo. There is a line fanboys must draw in order to keep things sane. There's 1.)a big fan, then there's 2.)pathetically obsessed, then 3.) useless to society. Number 1 is someone that plays a game moderately and has beaten the game a few times and at the most knows a few tricks and secrets. Number 2 is someone that knows all the tricks, but still has to enter a cheat code, look at an FAQ but hell if you want that 'Special ending' your going to have to make an effort even if your up till 3am and have to call in sick at work and sacrifice a night of sex. If your number 3, then fuck you. Number 3 people have no job, don't need sleep, and can't have sex because a giant roll of fat covers their genitalia. That fan is death matching against everyone via broadband, and doing it all from his mothers basement.


I love FPS's and its single player story is very well done, but this games level design leaves something to be desired. That something is VARIETY.




Before I go further I should point out whom you play as in Halo. The Master Chief. A bio engineered man in a battle suit from the future. The United Nations has awoken you from cryo-stasis while your spaceship is under attack. This idea isn't all that new nor original, in fact its Demolition Man meets Universal Soldier meets Aliens. What are you fighting against? The covenant, an alien race hell bent on destroying man because...


because... Shit they don't really mention that. Well at least not in the games campaign mode. Anyways the covenant are a diverse group with a few different ranks from tall foot soldiers called Elites to pint-sized pawns called Grunts that remind you of Ewoks from Star Wars. The one thing I found cool about this game is that Grunts are really pussies and run away screaming as you run behind them with barrels blazing.


The rest of Halo,-at least the first game-is dominated with repetitive levels that love to tease and force you to walk back through them 3 times or more. For a game that only came on 1 cd, it took me forever to finish it. The ending wasn't worth my time, either. Its a good game but not life consumingly good.


Many who grew up in the 80's and 90's remember a great series Nintendo came up with in the heyday of the NES. Metriod! This was a side scroller with a protagonist with a special suit and what was better is that inside that suit was a hot chick name Samus. Master Chief needed to go hunting and find weapons, while Samus was already armed. Samus had an arm cannon with unlimited regular ammo and could fire a variety of special rockets. The NES version of Metroid was interesting because Samus's suit was usually tight pants and a pair of 'fuck me' knee high moon boots. The Snes version she was more covered and in a suit that allowed her to morph into balls, and dash through whatever got into her way. For the time these were all amazing ideas and it was all original.


Samus is a bounty hunter, a free spirit, a lone wolf. She has her own damn spaceship. Her own weapons. Her mission is to recover a Metroid organism and bring it back to scientists for it to be analyzed. Metriods however are highly desirable and every slimy fuck in the galaxy wants to reproduce them and perhaps make them into a weapon. Its 1 woman against the universe and the only thing guarding her is her special suit.

Master Chief on the other hand is a total flunky. He is part of the United Nations armed forces and is forced to do what he's told. Aside from a protective suit he doesn't get much else, except for Cortana, an artificial intelligence program in the form of a woman that lives inside his helmet. Cortana is a nagging bitch, constantly telling Master Chief everything she thinks he needs to know. Sucks to be a puppet on a string for someone that isn't even real.


Super Metriod rocks. I loved this game during the SNES days. In fact everyone loved it, and it is long considered the best the SNES had to offer. The levels look lush and dark and surreal, the sound is organic and yet still very much other-worldly futuristic. The gameplay is very easy to follow, but at the same time there's a lot of times you have to 'figure it out for yourself'. Your first time playing this you will take hours trying to finish it. Over 3 hours in fact. Enemies are all very detailed and not all of them really attack you, most of them are just creatures on the planet of Zebus that are just minding their own business, while others just simply don't want you fucking around them at all. Dead enemies will leave power-ups and health assuring you that you should NEVER run low on anything unless your careless and fire rockets at anything that looks funny.


What sells SM to me the most is the music and sound. Its a great soundtrack- dark, mysterious. It actually reminds me of Jerry Goldsmith's Alien film score. Most of the levels have a Jaws-like pulse that massages the ear, telling you that your not in kansas anymore. Its beginning cinematic is creepy, just showing you a lab setting with the Metroid organism floating in a jar, the camera panning across it, and your ears catch the squeals of its screams. Whatever the Metroid is, its probably dangerous even if it does look kind of like a cute jellyfish. It might be cute, but jellyfish still sting.


Halo does use the concept of moving through the same level twice, SM has this as well, but its better used. The only reason your going through an area again on SM is because your suit has a new ability and you'll need to use that to attain a higher power-up or to advance to another level. Halo's use of this is scripted, unavoidable and really just comes off as a lazy way to lengthen the game. Jumping puzzles is a platform staple that always pisses me off. I never cared for Super Mario World's use of always moving platforms and the way Mario moved as if there was a layer of margarine on the floor. Metriod has jumping puzzles but they are easier to navigate due to Samus not having grease on the bottom of her boots. I once saw Samus fall 50 feet down a tunnel and landed just fine. On the other hand, Halo never is about making any fantastic leaps and very rarely will it matter how you time your moves. In fact, Halo doesn't even need a jump button, unless your avoiding a landmine or playing a deathmatch game and you want to really piss off someone by bouncing around like a bunny on meth. SM gave us a challenge but it was one that was satisfying to complete.


and finally...


Halo: Combat Evolved had 2 endings, if you beat the game on a regular difficulty, you got a regular ending. On the highly difficult Legendary setting you got a better ending. Since I don't have the fucking patience to barrel through the Legendary setting, I'll probably won't see the latter ending except for on Youtube. Super Metroid had 2 endings as well. If you defeated the but it took you over 3 hours you got to see Samus with the visor on her helmet off, revealing her face. If you defeated this monster sized game in UNDER 3 hours, you got to see her out of her suit and in her black undies. No shit. look it up here. For game made in these days, partial nudity was the ultimate reward and we never got to see it. I don't know anyone that could beat SM in under 3 hours. Halo's legendary ending cannot top Samus in a black swimsuit. Not in a million years.


Even with the great sound, playability, graphics and even a chance at T and A, Metroid didn't get another chance to shine until the GameCube released Metroid prime, which Halo stomped all over. Sad. The Game Cube had the best looking games and Microsoft still put a mudhole in its ass, and with what 'killer app'?


Fuck it, I'm not even going to say (or type) its name again.


Point is, if you love to collect SNES shit and you haven't had a chance at playing Super Metroid, your missing out on one of the best games the SNES ever made.