Sunday, August 19, 2007

Worst Fighting Games of the 1990's part 2

Now turn your head and cough.
Read that ridiculous shit on the pic, just read it.




Killer Instinct 2
Rare/Nintendo
1996

Killer Instinct 1 was a surprise, a success and not to mention great alternative to the the blood soaked world of Mortal Kombat, and the cartoonish world of Street Fighter. We had looks, sounds, speed, and intensity all in one, complete package. We all felt KI's sting, and we needed to see it happen again, we begged the folks and Nintendo and Rare to give us a sequel, we clamored for it. If we had known that they were going to screw it up this badly, we would have probably kept our mouth shut.

KI2 was in arcades in the coolest looking arcade cabinet, with our good busty friend Orchid on the side of it, staring us down with those huge... eyes. The game featured updated graphics, and sound that really WASN'T changed but that was ok, the sound was fine to begin with. Everything looked great on the outside, but KI2 was like a chick with a Wonderbra on, and lots of make-up, and you find out after that hot date when you've taken her home that she's on the rag, (but still didn't bother telling you about that).

The characters are my first gripe. Cinder was awesome in the first game, c'mon! The Human Torch in a fighting game, what wasn't to like? Riptor wasn't a bad idea either, a human and dinosaur mixed, why not? But in KI2 they scrapped those and gave us the addition of new fighters that are as boring as they are forgettable. The worst part is they kept most of the other lame-wads too, like Combo, Saberwolf and Spinal and just kicked them up a notch by updating their look. The new graphics gave Orchid a much better bounce in her step which is fine, but she also had to now compete against other sex-appealed whores, like Kim Wu, and Maya. Conan the Barbarian must be really pissed he wasn't picked for the role of Tusk. Tj Combo doesn't look like a boxer anymore, now he just looks like an ass in camo pants. Saberwolf has bionic arms, ...Whatever. Nothing great to see here folks, move along.

But what takes the cake and hurls it, then eats it again, is the fighting system. Before, combos were as easy as start and follow with other buttons, and mix it up. Now here, we get a clunky and complicated system of "Auto" and "Manual" moves that don't perform nearly as satisfying as before. Now you have to have an 'opener', hit certain buttons in sequence and then close it so that the CPU opponent doesn't lay waste to your sorry ass with an even longer combo than yours. If you loved KI 1 and was able to bust out 13 hit 'Killer' combos than playing this game will totally insult your whatever previous skills you might have had.

The story to KI2 is worse than the one before. Now the game seems to take place 2000 years in the past. The logic behind that, is that when Orchid defeated Eyedol (yay! go Orchid!), Eyedol's death released energies so strong that it caused a time warp. Yes that's right, the ultimate excuse for having a trip in time, a WARP. I guess as a result of this warp, all the fighters now control and fight like ass, just like people from long ago. They adapted you see.

Not even Orchids skimpier outfit could save this game, or Maya's annoyingly bouncing chest. I like boobs, but jezz when it comes to a video game I'm %100 sure they're fake.

To top all this off, this game is easy, too damn easy. Gargos is the final boss (he's just a gargoyle) and if he was any easier he'd just stand there and beg to be hit for some kind of sexual kick. I should never have to up the difficulty ante on an arcade game. I guess after KI1 a lot of people bitched about how tough Eyedol was (he was too), but really that's the whole point of the game, and since its in an arcade, there is no reason it shouldn't munch at a roll of quarters.

I was mad back in 1996 and I'm still mad about this disappointment. I can only guess that the people at Nintendo and Rare didn't want the series to last, so they roasted this turkey. This game also had to compete against others like, Tekken and Soul Caliber so it was doomed from the beginning. If you also get beaten out by the Street Fighter Alpha games, then that's saying something, its saying that it was better the first time around.
Nintendo 64 FINALLY had a KI release entiltled KI Gold. Due to the N64's cartridge media that meant poor sound (compared to CDs) and no movies for all the characters. The first KI didn't even make it to the N64, which is really the fault of the N64 not really being a completed project.
[In fact a good side note is that during the opening ads for KI one in arcades, theres a teaser showing the 'Ultra 64' logo and the announcer of KI telling us that this game was going to be made for homes in 1995 only on the Nintendo Ultra 64. If the Ultra 64 was made instead of the N64, things might have worked out for Nintendo and they wouldn't have gotten stomped so badly by Sony and its Playstation.]

When the X Box 360 was in the works KI3 was announced and recently the development for it was cancelled. Maybe that's for the best. I can only imagine what kind of shit they'd give birth to for the third time around.
Fighting games are a dying genre really, and perhaps if Killer Instinct was translatable into a first person shooter, it might stand a chance on the modern systems. As crazy as I may sound, KI the FPS might work, after all I'd love to put a bullet into Spinals cackling skull. And repeat.

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