Saturday, December 15, 2007
Difference between improvement and revolution (the Street Fighter story)
Tuesday, December 4, 2007
Land before 'Prime' (aka: my 'Fuck Halo' article)
Master Chief on the other hand is a total flunky. He is part of the United Nations armed forces and is forced to do what he's told. Aside from a protective suit he doesn't get much else, except for Cortana, an artificial intelligence program in the form of a woman that lives inside his helmet. Cortana is a nagging bitch, constantly telling Master Chief everything she thinks he needs to know. Sucks to be a puppet on a string for someone that isn't even real.
Super Metriod rocks. I loved this game during the SNES days. In fact everyone loved it, and it is long considered the best the SNES had to offer. The levels look lush and dark and surreal, the sound is organic and yet still very much other-worldly futuristic. The gameplay is very easy to follow, but at the same time there's a lot of times you have to 'figure it out for yourself'. Your first time playing this you will take hours trying to finish it. Over 3 hours in fact. Enemies are all very detailed and not all of them really attack you, most of them are just creatures on the planet of Zebus that are just minding their own business, while others just simply don't want you fucking around them at all. Dead enemies will leave power-ups and health assuring you that you should NEVER run low on anything unless your careless and fire rockets at anything that looks funny.
What sells SM to me the most is the music and sound. Its a great soundtrack- dark, mysterious. It actually reminds me of Jerry Goldsmith's Alien film score. Most of the levels have a Jaws-like pulse that massages the ear, telling you that your not in kansas anymore. Its beginning cinematic is creepy, just showing you a lab setting with the Metroid organism floating in a jar, the camera panning across it, and your ears catch the squeals of its screams. Whatever the Metroid is, its probably dangerous even if it does look kind of like a cute jellyfish. It might be cute, but jellyfish still sting.
Halo does use the concept of moving through the same level twice, SM has this as well, but its better used. The only reason your going through an area again on SM is because your suit has a new ability and you'll need to use that to attain a higher power-up or to advance to another level. Halo's use of this is scripted, unavoidable and really just comes off as a lazy way to lengthen the game. Jumping puzzles is a platform staple that always pisses me off. I never cared for Super Mario World's use of always moving platforms and the way Mario moved as if there was a layer of margarine on the floor. Metriod has jumping puzzles but they are easier to navigate due to Samus not having grease on the bottom of her boots. I once saw Samus fall 50 feet down a tunnel and landed just fine. On the other hand, Halo never is about making any fantastic leaps and very rarely will it matter how you time your moves. In fact, Halo doesn't even need a jump button, unless your avoiding a landmine or playing a deathmatch game and you want to really piss off someone by bouncing around like a bunny on meth. SM gave us a challenge but it was one that was satisfying to complete.
and finally...
Halo: Combat Evolved had 2 endings, if you beat the game on a regular difficulty, you got a regular ending. On the highly difficult Legendary setting you got a better ending. Since I don't have the fucking patience to barrel through the Legendary setting, I'll probably won't see the latter ending except for on Youtube. Super Metroid had 2 endings as well. If you defeated the but it took you over 3 hours you got to see Samus with the visor on her helmet off, revealing her face. If you defeated this monster sized game in UNDER 3 hours, you got to see her out of her suit and in her black undies. No shit. look it up here. For game made in these days, partial nudity was the ultimate reward and we never got to see it. I don't know anyone that could beat SM in under 3 hours. Halo's legendary ending cannot top Samus in a black swimsuit. Not in a million years.
Even with the great sound, playability, graphics and even a chance at T and A, Metroid didn't get another chance to shine until the GameCube released Metroid prime, which Halo stomped all over. Sad. The Game Cube had the best looking games and Microsoft still put a mudhole in its ass, and with what 'killer app'?
Fuck it, I'm not even going to say (or type) its name again.
Point is, if you love to collect SNES shit and you haven't had a chance at playing Super Metroid, your missing out on one of the best games the SNES ever made.
Monday, December 3, 2007
Worst Fighting Games of The 90's-Part 5-Atari's Pitfall
ET: The Game (Still availiable 6 feet in the ground somewhere in New Mexico)
The Atari Jaguar system (Still availiable under the platform shoes in a bin at a goodwill... you gotta kinda dig for it)
and the smash hit translation of Pac-man (now availiable in a dumpster in New York City, happy diving you fucking BUM!)
Comes...
Damn it.
Sunday, November 18, 2007
1990's Fighting Game's Hardest Bosses
Sunday, October 14, 2007
Hell Comes to Dad's Office Computer
In the early 90's computers had a new buzzword called "Virtual Reality". Origionally the idea wasn't JUST for video games, but eventually it made VR its best selling point. The idea was to put a person into a computer generated world and make them believe they were somehow inside it and affecting it, not just watching it and playing. VR's transition to video games was a natural and obvious one, and why not? Who wouldn't want to BE Mario rather than just watch Mario. The VR craze wasn't a long lived one, that is, if your idea of being inside a video world meant strapping and uncomfortable headset to your face that shined a brightly lit video LCD screen in your eyes. The screen showing you early wireframe polygon graphics that moved at slow framerates and looked just as they looked,... like graphics.
Despite it drawbacks, VR was still ok and convincing. County Fairs and arcades had VR stations where people could get lost in that trippy pixelated world where they could shoot, kill, dance, drive, or even just ride a roller coaster without actaully going anywhere. It was a pop-culture sensation and an easy venue for naughy things as well. One could go to virtual strip clubs and even have virtual sex. Gaming companies pounced on this concept. Nintendo was widely known for the development of its VR device called the "Virtual Boy" and it was a total flop. Nintendo's VB console had red stereostropic grapics with the resolution of its previous system the Game Boy, all you did was look into the oversized viewmaster-esque display and enjoy playing Tennis. The manual for the system advised its users to take breaks during playing to avoid the headaches that followed, few games were made and the system was garage sale fodder after it was canned. Kudos to nintendo for taking the risk. Sega had a much cooler full color VR system in the works, and it never got released (maybe they had other plans like competing against themselves by making another system identical to the Genesis). Bummer.
In the world of computers, VR was becoming popular as well, but the whole headset thing was kinda ignored. Why would you need that? When you look at the screen you lose all periferal vision anyways, and if the world is interesting enough then who cares if it projected from a screen on the desk or two inches from your eyes? The game idea of VR was to put you into the characters eyes and make you the one that controls what that character does.
There was probably a few attempts to make this all come to light, few of which are noticeable. The most notable attempt in first person gaming was a shooter called Wolfenstein 3D. W3D was you controlling a soldier blasting through level after level of a Nazi prison camp. The game was quite fun, you got different weapons and fought against hordes of Nazi foot soldiers, and even got to fight the big bad bosses at the end of each episode. The graphics were ok to the standards of () it showed us a cartoon of violence that we got to see through the eyes of a battle hardened prisoner of the 3rd reich. This game has some gore happy fun to it as well, making it a parents worst nightmare on daddy's home office computer. One company was brave enough to release this title: id Software.
Id software (pronouned 'Eed' not 'eye-dee') had an artist, John Carmack and that artist had a dream to make a fun submervise adventure in 3d worlds. Id software had been successful in creating a 3d graphics engine that was capable of putting you inside rooms and letting you navagate through them, open doors, interact with objects and yes, even shoot shit.
W3d came out in 1992 and was an undergorund sensation and a controverisial hit. The graphics didn't look all that, but the gameplay was and more. The controversy was there from the start, and why? well the violence was a good start, but also the use of nazi symbols made a lot of people uncomfortable. It makes no sence in this day and age, at least not to me the writer(Who wouldn't want to kill nazis? Its not like they don't have it comming). Most of the controvery was just from the blood, gore and the fact that you were running into rooms with guns, and parents just weren't ready or basically refused to excersize the right to put thier foot down and say, "no billy you may not play that game!" This was also before games like Mortal Kombat warped everyones fragile minds.
Id software was on the map in the gaming world and they met with a challenge. Many episodes were made of W3d and it was getting kinda old. How do you follow the funnest and most violent first person shotter without repeating the formula and boring the audience further. Id software bounced ideas about a car racing game with the adult violence theme in mind, but things moved back to the shooter format. They had advanced thier engines graphics capabilities as far as looks but they had decided to pit you the gamer against the grandaddy of all villans, Satan. After all Hitler had to become evil somehow? Why not make the devil your prime target.
Doom was what the name implied. You were fucking doomed from level one. Rooms were dark some had flikering lights, some had these computer panels on the wall, some were stone stuctures with a blocky gothic look, some walls looked as if they were constructed from a sheetrock made of human innards and flesh wallpapering it all like if Ed Gein was an interior designer. Some areas has pools of toxic waste that would damage you if you if you walked on it without a special suit. The environment wasn't scary really but we knew exactly what the game designers were thinking. Hell was now a realistic place, with wooden walls or large pools of blood that drained your health if you were to ever lose your footing and fall. The level design was bigger than in W3d, The game took place in a variety of settings like Mars, Hell, Earth with Hell on it, Mars with hell on it, Earth with Mars on it, Earth, Mars and Hell all put into a blender. I can only remember so much but it was all cool but eventually it all looked alike to me. So much in so little of a package. Each level was about getting to that red panel at the end. To reach that panel your going to have to get VERY fuckin creative or VERY fuckin lucky. The game play was the same thing, again and again, but it was the RIGHT same thing over and over.
Find key #1
To open the door #2
To throw switch #3
To bring up the drawbridge that leads to an exit.
And don't let the throng of zombies and fat monsters with flameball throwers for hands stop you.
Fun as fuck. But that wasn't enough to create a hostile environment, you needed to hear it and sound played a good role. Most of Dooms sound effects were sampled. I still watch movies and hear Doom sounds of opening doors, rockets flying, and demons growling. But the shotgun sound sticks into your head and doesn't let go. I can hear that in my sleep. the chainsaw buzz makes you WANT to tear some demon flesh..
Your enemies were a diverse lot, solidiers, pink demons that bite, brown imps that throw fireballs at you, flaming skulls, skeletons with rocket launchers, really bad ass looking monsters that... well you get the picture, it was big even though all of the characters were just 2d images that were drawn in multiple angles. These enemies gave your trigger finger a workout with an array of different weapons that you could use.
Your weapons were a diverse -and simple to weild- lot as well. You had the shitty pistol, your fist (with a pointy ring on the index finger), a shotgun (in doom 2 you got a double barreled shotgun), a chainsaw (on mars!?), a plasma shooter, a rocket launcher, a chaingun (to make you feel like the terminator) and who could forget the big fucking gun called the BFG 9000. Fire one round of the BFG and watch all your enemies flash out in a green spark. Watch the rocket launcher turn that Pinky demon into mush. The chainsaw was too much fuckin fun and handy when your trigger happy adventure leaves you with no bullets.
Your weapons were your only ally and it was fun not to have to worry about who NOT to shoot at, most games these days just bog you down with crappy AI controlled side soldiers that LOVE standing in front of your barrel. Another great note was that it was almost impossible to screw up, there was no 'secondary fire' that caused you to lob a grenade at a bad moment, all one needed to do was hit the fire button.
If you even still have the CD (or Floppy disk package) give Doom and Doom 2 a whirl. Theres a good chance you might not like it as much as Halo or Halflife. Your surprised at the origionals limitations, its like playing pacman again. Its still beyond fun to enter that cheat code and go beserk but suddenly your brought back to the old days. Your character can't jump. The rooms are long and 1 story, the games engine couldn't have rooms above a room. Enemies are as dumb as dumb, the only thing they have in mind is to run at you with arms flailing. You can't look up, down or all around. Believe it or not THIS was hardcore entertainment in that time and we still had a long way to go.
Your challenges never went beyond JUST STAY ALIVE, it was a survial game, not really startegy. The cyberdemon is a GREAT example of this. You see this skyscraper with metal legs and your first instinct is to shoot it. Good idea, you just better run like hell while you do it, or you'll become rocket fodder in no time. The sound of those stomping feet are still in my head. I would run my character around the entire level looking for that heath pack or ammo crate and meanwhile I can hear him stomping his ass my way, looking from me.
Dying in this game was something horrifying. Your tough as nails character would let out a shreak and your viewpoint would drop to the floor. The screen would go red and the image of your character at the bottom of the screen looked as he had just recently just called Mike Tyson a pussy. Another insult to injury was that the view also turns to what ever son of a bitch shot you down. Thats just teasing you, but at least you learned about that imp that was hiding in the corner you never thought to look.
The point to all this is that Id software was and to this day still is absolutely genius at creating a sence of urgency. You panicked while playing Doom. It was hell and you had a damn fun time fighting through the place. At the end of the game nothing was better than seeing that kill count from the final level of doom 2, when you had to get upon a platform and drive a rocket into the demon's head monted on the wall of that last, big arena. It sounds simple and it would be if only that head on the wall wasn't spitting out floating boxes that transported more demons that would get in your way. Doom had a scoring system as well that displayed at the end of each level, but really did anyone care? Not me.
Multiple versions of the game were made. Doom 2 was bigger and badder. The aformetioned double barrel shotgun was a treat to use. new enemies filled the screen and by the final version of Doom (called Final Doom) the developers went all out to make your life hell, but of course they also new that you the gamer knew the id cheat codes which gave you inviciblity. There was then no harm in making levels filled with every monster times 1000. It was overkill and the most outrageous company with the most successful shooter ever made moved on to other projects.
Though Doom gave people entertainment, it also gave others ideas. Controversy of course erupted in the wake of the columbine shooting, when 2 students with a lot of guns but no brains whatsoever walked into thier school and turned it into a Doom level. They killed (13) students and then eventually themselves. Since the two boys were avid players of Doom, it was obvious that the game was going to have the right wing finger pointing to it and it did. It was a controversy that ultimently was labeled as ludicris to most of the gaming world since millions of other people that had played Doom never hurt anyone. Games like Doom really shouldn't JUST be denied to young children, parents need to also look at thier kids mental state before you let him escape into a world of death and destruction, because you never know if your scatterbrained teen might just lose thier sense of realilty altogether. At the age of 14-17 a kid needs a job more than a video game and internet access.
I played doom religiously and never hurt a soul. Theres proof for you. I know that the gun in my characters hand is just a sprite. I also know that while killing demons is ok, killing people is not, because:
A. Its wrong, and most importantly,
B. Its against the law!
Id software did move on, and suffered through the heat, flack and success of Doom. Nearly every gaming console had a realease of Doom. Even low end ones like the Snes and the Sega genesis (with the 32X attachement) had a version worthy of the name. The greatest success for id even continued when they made another great legendary shooter: Quake. Quake would go on to be the game that not only gave us everything Doom lacked, but also powered other great shooters of the future like Half Life.
Id software returned in 2004 with Doom 3. Again, everyone had to tweak thier gaming rigs to play it just like back in the day with the old Doom. The graphics were dark but good enough to still scare us into a frezny and make us want to play with the lights on. The game was not near perfect. It was long, repetative, way to dark and had some feature problems that made the game seem to not make sence (like the flashlight that could not be used along with a weapon), but really the harshest reviews of Doom 3 were made by people expecting the origonal experience (which will NEVER happen). The first Doom game are on a plane so high that nothing will ever out do it. It was nice to see that the old dogs of ID learned new tricks and showed the other tough kids on the block how a shooter is made. Not even Microsoft and its 'Halo' series can reach the same legendary status as Doom had. [Hmm do I dare challenge the big 'M' with the big 'H' title that is worshipped by biggest ' L's '(losers). Yeah fuck it, why not. This is MY blog dammit.]
The first person shooter is in full swing now, and the Microsoft X box 360 has carried the torch. Halo dominates the scene (though I don't know why seeing how its the most overrated shooter of all time). There is now millions of people around the world who 'frag' each other on a 24/7 time frame. Its nuts! War is no longer fought in the real world and if it is, its flying way over the heads of Halo, Counterstrike and Unreal players all over the world. The harsh words of flaming get thrown around in chat rooms, spoken by gamers who talk as if they're foul mouthed fourth graders on crack. A man in America is fighting in a virtual hell right now against everyone in the world VIA broadband connection, all for the sake of higher points. I'm not saying its wrong, I'm not saying its sad, or even that the industry has forgotten the point of good gaming, I'll just say that I miss the good old days, when all that mattered was getting to that red panel and ending the level. The rest of those 'professional' Halo players can enjoy living in thier sister's basement.
Wednesday, September 19, 2007
The Quarter Munchies-the Arcade Classics
At every arcade back in the day, you could see what games are popular and which weren't. What amazes me is the games that were NOT all the popular but still stayed in those arcades.
I'm not referring to the great classics like the NEO GEO games, because SNK had never made a shitty game for arcades. Midway rarely did either (I said RARELY). In fact there were few companies that made shit that didn't deserve a cabinet. But every once in a while a game company would crank out a so-so title that really gets outshinned by the Mortal Kombat and Street Fighter cabinets. Yet, through the haze of popularity and after all the hype over that big-name fighting game is calmed, that shitty game still manages to keep its spot on the arcade floor, even when that popular (yet expensive to play) House Of The Dead machine has been hauled away by the vendors.
When I was kid I used to go to this shitty roller rink in Florida (so shitty I can't remember the name of the place and as far as I know now that place is now probably a strip joint). Thier back room was a little arcade filled with more games then pairs of rental skates that were availiable at the front counter. The room had a door that sealed off all the pounding, repatative, extasy induced crap music, and let the games speak thier language of love and hate. Im not meaning to oversell this, but I loved games as a kid, more than roller blading in circles under colored lights, anyways.
I was too busy with Mortal Kombat 2 and the Killer Instinct games to even notice Timekillers but I had seen it and thought it was kinda mediocre looking on the outside and besides which this son-of-a-bitch punk kid was playing on it, and I hated and still hate playing against strangers. I just wanted to play MK and be part of the cool crowd that refused to try anything else.
I was down to 1 quarter and that after a failed try at scavenging for another out of all the return chutes, I finally gave up and said 'screw it' andf went to the now abandoned Timekillers game. It only need 1 quarter which was nice considering most of the other games needed 2. I played 1 match of this fighting game and I was very impressed but not as blown away as I wanted to be, maybe it was just the fact that it was my last game before I packed it in and headed home. I saw a game though that was way more violent than MK and KI. In the one one match I played that the computer beat my ass on, my fighter, Rancid, lost both limbs and on the second round got his head chopped off. It was sick! I liked it but when your a snot-nosed brat at the age of 14 anything with blood or boobs is fuckin Oscar-worthy.
Years later, I had gone to that same roller rink and noticed that the arcade was now really in the crapper. Almost all the games were gone, including the quarter thives like MK, KI and Street Fighter. I can kinda guess that business went bad there and perhaps all the games were damaged by little dickheads that broke the joysticks or deliberately jammed the buttons in too far. The point is, this was now 1999 and the arcade was being replaced, and by what? The Sony Playstation, the Dreamcast (before it failed) and other home consoles that delievered arcade quality without the long drive to the real arcade. It was an electronic graveyard.
In fact the only new game at this arcade was Dance Dance Revolution, which (in case you've been on an island for the past 9 years) is a stupid assed attemp to combine video games, music and phys-ed class. I like to play a video game cause I'm fuckin lazy! People crowded around this machine like Jesus was on the screen and everyone had leporsy. It was sad. The joystick was replaced with a foot pad, and frankly the crowd that surrounded this thing all looked like a rich kid, hipster group, not the usual skateboarding punks with the pizza complexion and the pizza making job.
I remember seeing an old Mortal Kombat 1 cabinet, just the first game, not the sequels. I foundly remember playing that again and seeing what had started it all. I also remember kicking that games ass, and winning my first arcade game and finishing it completely.
These days, we have home game systems that rock with great 5.1 surround sound, killer graphics, and games that couldn't possibly function in an arcade. Can you imagine Halo in an arcade? Game companies now make millions off of the 50 dollars we spend on the CD's for games at Walmarts and Best Buys, so screw quarters, screw driving to the arcade and screw that fat bastard that emptied the machines at the end of the night or that other fat fuck that delivered games on a two wheeler cart. We got our X boxes and the only bastard behind that is Gates (well sorta).
Its weird. If any arcades are still thriving you'll still find a pac-man machine, a Timekiller machine, and a origional Street Fighter 1 cabinet. Maybe those are still makin some dough for them, by people like me. People that DON'T go to video arcades to have a computer give them dance lessons.
Wednesday, September 5, 2007
Strange Finds- The MK Game-in-a -controller thingy
Sunday, August 26, 2007
Worst Fighting games of the 1990's-Part 4-Third time isn't the charm
1995
Hype does a lot of damage. We all loved and played MK2 until our fingers bled and our brains had turned to mush from trying to execute all the moves. Movies were made and merchandise was cranked out giving us the impression that this was no longer just a video game- it was culture. We had Mortal Kombat in our veins, we injected it, we loved it and craved it. All this hype is the excuse to why the third game was so... not good.
Before you all write to me, telling me that MK3 was a the best of the whole series, let me remind you that this game was- in so many ways- way too hype driven, and not at all an improvement in anyway of the previous game, even though it tried. It was almost like a repeat of a good Seinfeld episode, but with all the great parts taken out, like when Kramer says 'I'm out!' and throws his money on the table after losing a bet over masturbation. MK 2 was a gameplay spectacle that didn't need to be improved or changed. Leave it to Midway though, to keep up with the trends and make a 'combo-based' MK game.
Instead of the easy to execute combos that juggled your opponent around you were now forced to endure and ass kicking that was inescapable, should you find yourself on the receiving end (and against the computer that was quite often the case). Now you had to rapidly smash HK, HK BACK HK, or HP, HP, LP, HK, BACK+HK. If done correctly you could eat away a small chunk of someone elses life bar, if not then your fucked cause the computer is easily able to execute these combos.
HP, HP, LK, HK+BANG YOUR FUCKING HEAD AGAINST THE FUCKING ARCADE CABINET.
Killer Instinct was gaining ground and giving us fast action that the Mortal Kombat games didn't have (which was still ok, my eyes don't need 24-7 exercise from adrenaline junkie games). Mortal Kombat 2 was faster but as far as combos were concerned we had juggle moves that gave us the obligation to remember all these odd patterns. KI was successful and Mortal Kombats' third edition was on the table at Midway, which meant the game now had to compete, not just conquer the moment it hit arcades. Why Midway would compete with a game that THEY themselves also distributed is beyond me.
Along with a combo system that was too hard to keep on top of, there was the addition of bland characters that just... sucked. Stryker was my big gripe (or second actually). This guy was supposed to be a cop that was representing earth in a new Mortal Kombat and this pig was especially good at stopping riots. How? You might ask, well he's armed with a nightstick, a riot-made-rubber pellet gun, and some grenades. He looks like a bottle blond pansy, like the guys that pull you over for an illegal left turn and act like you've just burned an American flag. Sonya is back and played by an actress that isn't a very convincing martial artist. In fact I think she just got hired cause her tits are bigger than the original Sonya. The funniest thing is she does a vertical bicycle kick that looks like she's just doing aerobics. Jax got completely fucked with and was given new bionic arms. This game doesn't really take place in the future so to be honest the only way today's bionic arms would be of any combative use would be for you to remove one of them from your stumps and use it as a club. Leave it also to Midway to create ANOTHER stereotypical Native American Indian/Martial Artist with the NightWolf character (those spandex pants with the straps and revealing holes really speak pride and dignity of the American Indian)
The biggest sin this game committed was the loss of our beloved ninjas. Scorpion is gone but the games story doesn't explain why. Sub-zero is back but his mask is off and he's now dressed in an all-to-reveiling-bondage-like suit. The Bravehart inspired stripe down Zero's eye tell us that the designer couldn't think of much else to do other than give Sub-Zero a half-assed scar and no idea as to why he has it. What replaced the ninjas? These 2 robots that are obviously men in suits wearing plastic chest plates, and they both look the same aside from being palette swaps of one costume. Bullshit and lazy!
Sheeva was a great attempt at making all us 15-year old gamers horny and confused. Sheeva was a Goro like 4 armed character that is a woman with the biggest rack you've seen in a fighting game (in those days). The trouble is, those were fake boobs, you can tell because she doesn't have the 'bounce' of real tits like our Fatal Fury babe, Mai Shiranui. She was fun to play as but its just a desperate and obvious attempt at sex appeal. Again, LAME.
[Before you write me off as a pervert, first off YES I am, and second, imagine the sexual possibilities of a woman with 2 extra arms. close your eyes and think! Only a virgin would not find that hot.]
The only saving grace of the character line-up was that Kano was back, (Fuck yeah!) and Johnny Cage was gone (that actor was fired for the Bloodstorm ad thing) .
Fatality was the code word for the MK games and it made us so happy to disembowel our enemies. We love ripping the heads off, blowing up from the inside out, or just plain bleeding our opponents dry. This was an experience in video gaming that didn't need an improvement, just GIVE US MORE than 2 fatalities, PLEASE. Nope. Instead we get served with a stupid idea that must have been the idea of a fourth grader called 'Animalites'. Each character could now turn into an animal and attack them to kill them off . Most all of these finishing moves involved turning into a wolf and biting the opponents crotch. Hmm they must have ran out of ideas.
What really blew wasn't the playable fighters but the first boss. Motaro is the thing you fight before Shao Khan (again) and he's a centaur (you know half man-half horse) and he takes up about half the damn screen. Projectiles bounce off him and hit you, so forget about freezing or spearing him. Every hit he lands knocks you clear across the room and drains a third off your life bar. Its an experience so frustrating the controller might hit the wall 4 to 5 times before you actually win. Kintaro wasn't even this hard. The main trick to defeating Motaro is jump like a rabbit on meth and air kick him any chance you get but if he blocks it, he'll pick you up by your neck and pummel you.
Shao Kahn makes a return, (cause according to the games story, the second tournament never was finished) and this time he's brought his sledge hammer. Defeating this asshole will require a cheat code, some kind of trick, or about 50 tries. He now is armed with a huge sledge hammer that not only kills a third of the life bar but also makes you temporarily dizzy, thus giving Kahn another free shot at you. Another thing thats kinda stupid is that his weapon seems to come from behind his back, like as if he is a Warner Brothers cartoon character. So there you are running up to Shao Kahn ready to deal some damage and suddenly BAM! that fuckin hammer knocks you out, and Kahn-y can now put his boot into you while your reeling in pain. At least he's not as big a pain in the ass as Motaro.
This game didn't really say 'disappointing' until the hype had cooled and people had a chance to REALLY play the game. It was almost just like Mortal Kombat 2, but it wasn't. All our favorite characters were gone and replaced with duds. Midway must have listened to the crying and bitching, so they gave us the revamped version of MK 3 called Ultimate MK3.
Ultimate MK3 was an improvement. We got back all our ninjas, including the addition of 2 other pallette swaps that no one cared about (Raine, and Ermac). Millena and Kitana were back and we also got Jade and Smoke (the 2 hidden characters of MK2). It was so much better, and even now I wonder why they didn't just have us wait for THAT version rather than screw us with an MK game with so many holes in it.
Oh well, I'll still pick MK3 over the fourth Mortal Kombat game any day. That game was just wrong!
Worst Fighting games of the 1990's-Part 3-Bloody Hell
This little ditty has tons of unneeded and who-gives-a-shit secrets. If you win a match in a special way, you get to fight against a secret hidden super tough boss, don't worry about losing those fights though, the match is only for shits, giggles, frustration, and the off chance of higher points. I've encountered two of these travesties, one is named Blood which is a red clad fighter with a red body, and a distracting, moving spraying blood splatter for a head. The other fighter I found was called "Shadow" who is a character that is invisible and forces you to follow his shadow on the floor. I have yet to beat these challengers, mostly due to the cheap bastard AI this game uses. I also found it just a little too easy to get access to fighting the secret characters, which makes this game even more of a pain in the ass. No one wants a CHORE of fighting an impossible cheap opponent just because they lopped off a head at the end of a match.
Speaking of cheap, the bosses of this game suck too, one of them being a rendered polygon 3d robot that towers to about 15 feet tall. I can't really describe it, its just the lamest damn fighting game character. Its like MK3's Motaro only way dumber and lazier in the design department. The other boss is a flying character that looks like a 1st generation CGI looking bat. If fighting against a boss the size of a damn mosquito sounds like fun to you, then please don't ever mate. The fact that I cannot be any more descriptive, or remember their names is a bad sign too.
Incredible Technologies no longer exists as a game developer as far as I know. The thing that surprises me the most is that BloodStorm was even getting prepped for a sequel before that company imploded. Those out there looking for a good hybrid of Street Fighter 2 and Mortal Kombat should just try Timekillers, and they'll see why gore and cartoons in video games is a tightrope walk between art and playability, and clearly Incredible just didn't walk it.
Sunday, August 19, 2007
Worst Fighting Games of the 1990's part 2
Read that ridiculous shit on the pic, just read it.
Saturday, August 18, 2007
Worst Fighting Games of the 1990's part 1
Monday, August 13, 2007
Strange Finds- Non Sense!
Holy God, how high am I?
Parodious: Non-Sense Fantasy
1992 Konami
SNES (maybe others but I'm not sure)